[Review] Thief

Published on March 23rd, 2014

With the release of Dishonored in 2012 it made several people believe there was no need for Square Enix to reboot the franchise named Thief. I have always said Garrett is the grandfather of the stealth franchise, I also said the reboot would steal the audience’s heart. The reboot is the fourth instalment in the stealth series and is the latest game by Eidos Montreal. The studio that is famous for bringing back Deus Ex in style. Deus Ex Human Revolution received a rating of 90 on Metacritic. This suggested the Canadian developer was capable of rebooting the Thief series. Also the developer listened to what the fans wanted and altered the game to keep fans happy.

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One thing that made the previous Thief games great was the level of accomplishment you felt when you completed a heist without alerting anyone. In this version it is still there just in a less significant way. This is because very rarely when on a mission do you steal anything worth a considerable amount. Instead of feeling like a master thief I often felt like an idiot stealing spoons. To make matters worse you have to be very careful with equipment being used, this is because you cannot recover any arrows used. Personally I feel this is just bad design and laziness from Eidos Montreal. Arrows shot from Garrett’s bow disappear instantly and marks on buildings fade away within seconds.  The city as it is called is called is nothing special, it is full of cut scenes and is very linear especially compared to Dishonoreds Dunwall. Many objects appear as though they are climb able but in actual fact they are not. This was hugely annoying as if I could climb more objects I could complete some missions with great ease. This is another example of poor design as Garrett can climb certain objects but not others even though both are the same height. When on a ledge you sometimes had to press a button, you sometimes fell naturally and sometimes you would not fall at all this along with not being able to climb everything was very irritating.

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The story and writing across the board is poor. I feel as though you are meant to care about Garrett but I had no emotional attachment to the master thief. This may be because of his occupation, no real emotion is shown over the course of the game. The voice acting and lip sync of the majority of the characters was truly awful, the worst of the voice actors being Garrett. Another hugely disappointing aspect is that I felt on every level there was only one way to complete the mission. Normally in a stealth game there are several routes that get you where you need to be, but not in this re-imagining of the popular series. This helps reduce the replayability, as there are only two ways of playing the game being stealthy or running through levels engaging in combat. In saying that the combat is shocking and your weapon, the blackjack, has about as much use as a spoon that you may have stolen. Aesthetically the game is not great either, when on the ground your surroundings look great but when on the rooftops the skyline looks ridiculous. I do like the architecture of the skyline, the buildings are very detailed on the inside and outside.

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Overall the game was poor in the majority of aspects but I cannot deny some parts were very pleasing to play and to experience. If Eidos Montreal were given more time I believe this iteration of Thief could have been just as great as the previous games. I would give Thief an underwhelming 5.8 out of 10.

 

Greg Cowan, writer and video game connoisseur.
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Catch up with Greg on Twitter:
@GregCowan1337
@DefenderNews

 

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