[Review] South Park: The Stick of Truth

Published on March 13th, 2014

I must admit, after the numerous delays in the release date for this game, I was skeptical that Matt Parker and Trey Stone and the developers at Obsidian could deliver an RPG that would be faithful to the look and feel of a regular South Park episode. Boy, I am glad to be proven wrong!

The game starts out with you customizing your characters look and appearance, and while customization is limited at first, throughout the game additional garments and facial accessories are unlocked, allowing for practically unlimited combinations.  I guarantee that no one character will ever look the same as another of your friends. Upon moving into South Park, you’re immediately introduced to your first friend/partner in the form of the always adorable Mr. Butters Scotch!  Butters, of course, explains that all the kids in town are competing for control of the mystical Stick of Truth, and takes you to the home of the Grand Wizard, Cartman! Upon getting an explanation about just how important the Stick is to Cartman, and the power it conceals, you are prompted to choose between four different character profiles, the Fighter, Mage, Thief, or Jew.  Subsequently, Cartman gives you a brief tutorial on the combat mechanics of the game, and this is where my one small gripe with the game comes in.




Combat in the game is pretty difficult to master at first for anyone not accustomed to an RPG and the occasional quick time event.  Attacks are primarily carried out by paying close attention to the weapon flashes and additional button prompts on the screen and timing your button presses accordingly.  A special ability is even more tedious, with having to wait to the exact moment your character flashes or does a specific gesture to input your button press.  It can at times become frustrating, but when you do pull it off, the satisfaction of knowing your character just farted in your opponent’s mouth and made him or her choke on the smell, is priceless.   Throughout the course of the game, you will unlock additional abilities and summons, which can range from having the Chef at City Wok carve up your enemies in authentic samurai garb, to my personal favorite, Mr. Slave shoving one of your enemies up where-the-sun-don’t-shine!  Quests are enjoyable and full of laughs, as one side quest had me assault the children of Mongolians in the Tower of Peace, just to get their parents to leave town so the City Wok could sell its regular dinner menu!




This game looks and feels like South Park, and that’s not a bad thing.  From the character’s voices, to the style and sound, everything feels authentic to the show itself.  Many reviewers have already stated, and I completely agree, that you are sometimes convinced that you are actually playing an extended episode of South Park. For the first time ever, players can fully explore the fully fleshed out and realized town. I spent my first 4hours in the game just exploring, finding hidden secrets and chests full of fan service and references to past characters mischievous deeds.  Make sure to check out the storage facility completely after meeting and  Al Gore and setting up the trackers for ManBearPig, as you never know whose lair might be hidden ((cough **Professor Chaos**cough)) in that area.  Do you need to be a fan of the show to enjoy it though?  Probably, but the numerous references to previous episodes and the pop culture references throughout the game make it an enjoyable RPG for anyone willing to pick it up.

8 out of 10.

A review by Charles Fuchsel, ally of the Imperial forces and American correspondent for RP2.

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Images used under creative commons, rights to respective publishers/ manufacturers.


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